We run the course FOR FREE in the Spring and in the Fall. You can join a pure online experience with self-study and meetings (20h), or a hybrid format of on-site workshops combined with online learning (37h).Participate
You can choose either a hybrid- or online format in Teknosofikum, whichever works best for you. The paths are of a different length but are structured similarly. You will get an insight on different perspectives on technology and teaching styles, you will meet higher education teachers from many different institutions, and you will be working in groups as well as individually.
Read more about the difference below.
On-site workshops are held at the start and the end of the learning path. Here, you will work together with peers from other institutions. You will learn and discuss with them about technological trends in your professional field, and you will have the opportunity to explore similarities and differences in your teaching practices. In the end you will work on your own teaching plan including new tools and methods to use technology in your subject matter.
Between the workshops/synchronous meetings, there is a path of self-study. Here, you will learn about specific topics related to technological trends and how they impact the different fields. The topics include Machine Learning, Technology regulation, Big Data and AI, Technology Design and more. The activities are tailored to your field of expertise, so that your previous knowledge is enhanced, and used to reflect on the potential impacts of technology both on your profession and on your teaching. A mid-way online meeting will be facilitated along this process, to support individual self-study.
The course has a duration of 6 weeks and takes place in
Spring and Fall semesters.
Teknosofikum Hybrid has a workload of 37 hours of work. For Teknosofikum Online, the workload is 20 hours.
Teknosofikum online has two synchronous meetings - at the start and at the end of the learning path. These meetings cover some of the same content as the workshops, but in a more compromised format.
In the online part of Teknosofikum, you will meet experts who share their perspectives, thoughts, and research. We got you covered in technology and educational experts from the fields of Law, IT, Design, Teaching and Humanities.
Professor. Royal Danish Academy. Cluster for Studies in Danish Design.
Ida gives a talk on the history of technology, and on how we are changing from human design to planet design. This has an important impact as design of technologies are changin from serving mankind to serving life.
Project Group -IT University of Copenhagen – Associate professor, Head of Center for Computing Education Research (CCER)
The talk by Claus will center around the underrepresentation of women in Computer Science and how this is a problem on a societal, institutional and individual level.
Professor. Danish School of Education (AU) - Educational Anthropology.
How has technology shifted our professional roles? How do we relate to these constant transformations? Cathrine discusses these complex questions through the definition of ‘technological attentionality.’
Professor. IT University of Copenhagen. Head of European Blockchain Center.
Join Teknosofikum to hear Roman, who breaks down and presents blockchain technology and its potential impacts.
Teaching Assistant Professor. Royal Danish Academy. Institute of Visual Design.
How can new digital technologies be used in creative development, and what are the ethical implications and biases of these? Jen Sykes gives an engaging talk about creative coding and gives practical examples that participants themselves get to try out and reflect upon.
Associate Professor. IT University of Copenhagen. Center for Digital Welfare
IT is prevalent in organizational life, so is the regulation of IT. But how are IT and their regulations connected in our daily organizational life? For Teknosofikum, Cancan Wang talks about governance as an important shaping mechanism of regulation, and what it means for us as an individual organizational actor.
Assistant Professor. IT University of Copenhagen. Networks, Data, and Society Research Group (NERDS).
Is technology neutral and objective? Vedran explains how big data and algorithms are embedded with biases and human assumptions, and what are the ethical implications for data science
Associate Professor. University of Copenhagen. Centre for Information and Innovation Law.
For Teknosofikum, Sebastian presents the need to distinguish between regulation of technology and regulation by technology and explores the implications for the legal field.
Postdoc. IT University of Copenhagen. Research Group Air Lab
In a topic focused on the Smart home, Stina gives her critical take on the choices of design and subsequent uses of smart technologies in daily life.
Associate Professor. IT University of Copenhagen. Center for Computing Education Research.
What is the difference between old-fashioned AI and Modern AI? Pawel’s talk presents a perspective from philosophy of science, warning about accidental correlations and embedded biases in big data.
Assistant Professor. IT University of Copenhagen. Technologies in Practice Research Group.
For Teknosofikum, Jessamy brings a sociological perspective on diversity, and discusses the need to tell more than one story, giving space for different ways of being.
Assistant Professor. IT University of Copenhagen. Human-Centered Data Science Research Group
Machine Learning has an increasingly significant role in defining how society functions. Aske describes a three-step process of human/machine decision-making that calls for the need to reflect on each step
Postdoc. IT University of Copenhagen. Center for Computing Education Research
Technologies are not merely tools, but rather agents that change any professional setting, including education. Magda gives insights about different perspectives on technology and teaching.
Associate Professor. IT University of Copenhagen. Center for Computer Games Research.
In his talk for Teknosofikum, Hans-Joachim (Hajo) explains his strategies for online teaching in the field of game and design, providing insights and inspiration for teachers in other fields.